Krushna Palwe

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KRUSHNA PALWE

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iSequalTo

A template-based visual system behind a vector library of 10,000+ curriculum graphics for an edtech app, used across the design team.

400+ base templates

10,000+educational graphics

  • Chloroplast structure diagram
  • Lens contraction diagram
  • Ventricular systole diagram
  • Anaphase diagram
  • Kidney diagram
  • Leaf cross-section diagram
  • Plant cell diagram
  • Mitosis diagram
  • Brain diagram
  • Cell nucleus diagram
  • Heart circulation diagram
  • Plant parts diagram
Role
Graphic Designer · visual system and templates
Company
iSequalTo Learning Systems, Mumbai
Timeline
Feb 2019 — Apr 2021
Tools
Figma shared libraries, Illustrator, Notion

At a glance

iSequalTo Learning Systems is a Mumbai edtech company whose app needed thousands of diagrams, puzzles, quizzes and interface graphics. As Graphic Designer from February 2019 to April 2021, I designed the visual language, a shared component library and a template system, and built a vector asset library of over 10,000 graphics used across the design team. The team kept producing with the system after I left.

Company
iSequalTo Learning Systems · edtech, Mumbai
Role
Graphic Designer · Feb 2019 – Apr 2021
System
Subject palettes, a type scale, reusable diagram components and base templates
Output
A vector library of 10,000+ graphics, used across the design team

Related service:Visual Design Systems

01 Problem

A curriculum outpacing its illustrators.

An edtech app needed thousands of graphics — diagrams, puzzles, quizzes, avatars — across the K-12 syllabus. Hiring illustrators per project meant uneven quality, slow turnaround and compounding cost.

And educational graphics carry constraints commercial illustration doesn’t: legible at small sizes, in print and on screen, for a ten-year-old and a sixteen-year-old alike. Authoritative without being intimidating.

Not a creativity problem. A systems problem.

The reframe

02 Role

Designer of the system, not the drawings.

Visual language
Icon set, type scale and a palette assigned by subject.
Component library
Reusable diagram blocks: labels, leaders, cells, organs, apparatus.
Template matrix
Flowcharts, comparisons, processes, anatomical labels, timelines and data viz, across four subjects.
Production workflow
Brief form to Figma to export, usable by non-designers.
In-app graphics
Puzzles, quizzes and UI elements for the app itself.
Characters
Avatars and illustrations for the product and its social channels.

03 Thinking

The template is the design.

Every asset is an instance. If the template is right — hierarchy, label logic, colour by subject, legibility at size — the ten-thousandth diagram is as good as the first, and it costs a fraction of it.

This was built before Figma’s Auto Layout matured, so the system leaned on constraints, shared libraries, colour styles and strict naming. Junior designers could navigate it without training.

04 System

Subject + concept + age → asset.

  1. 01BriefA 12-field form: subject, concept, age group, diagram type.
  2. 02SelectThe matching template from a 400+ base matrix.
  3. 03SubstituteLabels, subject palette and component swaps from the shared library.
  4. 04ExportA production file, with nothing redrawn by hand.

Base templates

400+

Assets produced

10,000+

The pipeline is the deliverable. The diagrams below are what it produced.

05 Execution

Instances, by subject.

06 Outcome

The system outlived the project.

  • 10,000+vector graphics in the libraryUsed across the design team.
  • 400+base templatesFlowcharts, comparisons, processes, labels and timelines.
  • 1shared component libraryKept in use by the team after I left.

Looking back

I built this before I had the language for it — pre “design ops”, pre AI. It was simply: make a system so there’s less work next time. It was my first real pipeline, and everything I build now is a more sophisticated version of the same instinct.